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Entrepreneurship Category (startups)
Open for registration until August 2
Educational Innovation Categories
Open for registration until September 19
Newly created companies, startups and entrepreneurial ecosystems.
Corporate training, lifelong education, upskilling and permanent formal and non-formal training.
Universities, Vocational Training and higher education institutions.
Primary, Secondary and Post-compulsory Secondary Education schools and projects.
In the Entrepreneurship category, 10 finalists will be selected who will win the following package, to be used at South Summit 2021:
Pitch: presentation to top international investors, the media and leading communication companies.
1:1 meetings and matchmaking with investors and large corporations
FundBook: access to the list of investors attending the event.
Also, from these finalists one winner will be selected to receive a full grant for one of the High Impact Online Programs run by IE University, valued at €1,950.
In the other Educational Innovation categories (Corporate training, lifelong education, upskilling and permanent training; Universities, Vocational Training and higher education institutions; Primary, Secondary and Post-compulsory Secondary Education schools and projects), three awards will be granted in each category:
First Prize: €2,000 and a full grant for one of the High Impact Online Programs run by IE University, valued at €1,950;
Second Prize: €1,500€; and Third Prize: €1,000.
In the category 'Newly created companies, startups and entrepreneurship ecosystems':
Comprehensive platform that helps organisations streamline the management of their talent development programmes, gathering key metrics for their success and creating scorecards in order to monitor the long-term impact of the programmes.
In the category 'Corporate training, lifelong learning, upskilling and continuous training':
Project created with the aim of promoting digital inclusion through the integration of technology into basic public education. 2. Hacking for
Annual Hackathon during which professionals from the IT sector, students and people of any age with no IT knowledge mix to solve social problems through technology.
Programming club to inspire technology vocations among students aged 7 to 17, with a special emphasis on vocations for girls.
In the category 'Universities, Vocational Training and higher education institutions':
Agronomic Engineering Programme involving the generation of educational and productive opportunities for young people in rural sectors, with little or no economic resources affected by violence.
Technology and design laboratory that breathes life into ideas. Students do the final project their degree or work experience associated with projects in robotics, IoT or 3D printing, while receiving cross-cutting training in eco-design, ethics and communication.
Gamification programme based on magic aimed at the development of Digital Competency during the initial training stage of teachers.
In the category 'Primary, Secondary and Post-compulsory Secondary Education schools and projects'.
This project was born with the aim of reducing the social divide between the urban and rural sector through the creation of STEM community vegetable gardens to contribute to food security along the paths of San Francisco, Santa Inés and Holanda In the town of Pitalito Huila, in Colombia.
Experience that supports the life project of students through Information and Communication Technologies, respecting the environment and using innovation as a means so that students may attain their goals and enrol in a higher education institute or university.
Design and development of business and social projects in centres that form part of the EDUCSI network, combining entrepreneurship and creation with Innovation and Technology.
2021 participation conditions
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